Treeplanter
Welcome to Treeplanter, an interactive woodland that grows and changes with the seasons. Piece together a small grove of trees branch by branch. Watch as their roots blossom under the soil. As time goes by, an ecosystem of animals, plants and birds will move in, turning your creation into their home! Treeplanter is created by digital artist Henry Driver, previously known for Secrets of the Soil ‘A Spectacular Underground Cosmos’ – Vice. Each copy of the game sold helps Henry plant trees, wildflowers, meadows and community orchards through partnerships with schools, farms, communities and woodland charities. This means you’ll help restore real-life nature, too!! Last year, Henry planted 700 trees on Suffolk-based farms and schools. In 2025 I planted 1000 trees, while for 2026 we’ve secured a grant for 8000 more trees, and millions of flower meadows. Combining meditation and education, Treeplanter aims to teach players about the interconnected wonders of the natural world, both above ground and below.
Henry Driver | UK
Henry Driver is a sixth-generation farmer and digital artist creating video games (using solar energy) to connect players with nature and enable real-world change, including planting hundreds of trees every year on local farms and schools. Driver’s games have been exhibited in Tate Britain, Tate Liverpool, Sainsbury Centre and the Barbican, as well as other festivals and events worldwide. Previous clients include BBC Arts, Science Gallery, ARM, and Red Bull. I’ve shown across the world in Australia, Canada, Czech Republic, Denmark, Estonia, Germany, Greece, India, Japan, Portugal, South Korea, USA, Turkey and Taiwan. My videos have been broadcast on TV in over 40 countries. I’ve shown at galleries such as Tate Liverpool, Tate Britain, Sainsbury Centre & Barbican. I specialise in creating immersive digital installation and video games which through playful interactions and spectacular visuals allow audiences to explore and understand hidden ecosystems. I have created a number of award winning and internationally touring projects which were created in collaboration with scientists to communicate their research to diverse audiences. For example, Secrets of Soil is an interactive journey that explores the hidden microbial world of soil and its role in combating climate change. Created in collaboration with the John Innes Centre and their researchers, and commissioned by BBC Arts, it was downloaded and experienced over 400,000 times, and had a social media reach of 4.2 million. The project has been shown across the world at art galleries, games and film festivals, farming & academic conferences, scientific institutions, hospitals and schools. It shortlisted for educational game of the year at the GEE Awards.




